无法识别中文文件名。
试了一下口袋妖怪-黄、炸弹人、恶魔城DX, 可以运行。
解压后复制到根目录。须打上DLDI补丁。把ROM复制到lameboy文件夹(支持ZIP ROM)。
L+R是重新选择ROM,Y是显示模式选择,X是存档。
v0.8版,已有声音模拟,并且在退出ROM菜单时自动存档。
引用:
Some emulator (mis)features:
- no sound emulation
- no or incorrect serial/ir/dma/cpu emulation
- no realtime sync, game will go as fast as it can
- full speed for games that use less than about 50% of GB CPU
However some games are playable anyway.
引用:
How to use:
- copy rom files to /lameboy/ dir on your flash card
- run lameboy.nds and select rom
- in game keys:
-- L+R - back to rom select
-- Y - switch fullscreen upscaling on/off
-- X - save persistant ram to .sav file
引用:
Changelog follows:
Changelog follows:
v0.8
* fixed: GBC speed change did not work for some games (like Mario Bros Deluxe)
* fixed: interrupt priority
* fixed: corrected timers interrupt frequency
* fixed: tile in foreground color 0 is transparent
* added: preliminary sound emulation
* added: auto save on exit to rom menu
0.7
- fixed: less interscreen video glitches
- fixed: correct flag bits locations, helps Zelda Oracle of Ages
- fixed: window size overflow, helps with menu in both Zelda Oracles
- added: 60fps emulation speed sync
- added: fast mode with L button
- added: cpu emulation optimizations, more games run fullspeed
0.6
- fixed: 32k save (helps Pokemon S/G/Y, Dragon Warrior III)
- added: supports roms larger than 2MB (only unzipped - .gbc)
- fixed: directory browsing history
0.5
- changed: new faster display method (with triple buffering), may cause visual
glitches with games using pallette based effects
- added: fps display
- fixed(?): video modes emulation, helps for some games but messes with others
- added: rom selection menu sorting, key repeat and position history
- fixed: inverted GBC sprite priorities
0.4:
* fix for Zelda Oracle hang after first screen
* implemented GBC tile in foreground priority attribute
0.3
* "ADD SP, #xx" instruction fix, (helps many games compatibility including Pokemon Card 2 and DK Land)
* CGB HDMA bug fixed
* MBC type 0x13 correctly recognized (now save works in Pokemon Red/Green/Blue)
* added some powersaving when NDS closed during emulation
0.2
* zipped rom support
引用:
Changelog:
fixed: joypad register emulation (fixes Wario Blast)
fixed: GBC hdma (fixes Pokemon Crystal graphics)
fixed: interrupt flags emulation (fixes Bouble Bobble)
fixed: V-blank interrupt timing (fixes Altered Space)
fixed: split window emulation (fixes Donkey Kong graphics)
fixed: GB timer initialization (fixes Pokemon Pinball)
added: fake serial interrupts (fixes many early games)
added: RTC emulation
added: pseudo bilinear upscaling mode
RTC feature needs more explanation. I tested it with only one game - Pokemon Crystal, so it can be considered beta. The emulated time is always synchronized to NDS RTC and not affected by fast mode. It’s the same behaviour as in VBA and opposite to GNUBoy’s. Also save style is compatible to VBA, with one issue: I think there is no way to check time zone in NDS (as it is not set) so I fixed it to +2h. If your timezone is different you will get timeshift between Lameboy and VBA.
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本帖最后由 ★月下雪影★ 于 2007-7-19 12:54 AM 编辑 ]