8Mbits
Wow, 3 months again without a word from me... so I hope you like Sega 8-bit stuff. New SMSAdvance with lot's of unimportant stuff added and some games fixed as well. I guess the biggest thing is that allmost all games now run full speed all the time, enjoy!
Fixed config loading for gamma setting.
Fixed games branching over banks with the new VRAM copy (Sonic 1).
*Added copying of first 32kB ROM to VRAM for faster execution. *Added selection of machine. *Added correct noise generation for SG-1000 emulation. *Added correct palette in TMS9918 modes on SMS machines. *Added different vdp capabilities depending on selected machine. *Added some very basic Mode5 support when Machine=MegaDrive. *Added different io maps depending on selected machine. *Added support for the SMS1 tilemap address masking (Ys(J)). *Added support for turning on/off internal RAM. *Added auto save of SRAM (if it's allready present) when entering menu. *Added auto turn off of Bios when no header found (on machine=Auto). *Added auto region (Pop Breaker GG (J)). *Fixed support for Dodgeball King (KR). *Fixed pushing and poping of AF register (Adventure of Batman GG). *Fixed sprite bugs in unscaled mode on Codemasters games. *Fixed initializing of all CPU regs on reset. *Fixed timing of HALT instruction. *Fixed palette setting for TMS9918 modes on GG. *Fixed noscrolling for TMS9918 modes. *Fixed up Mode1 graphics a bit. *Fixed correct HCounter and latching. *Better switching between TMS9918 and SMS video modes. *More info shown from the game header. *Optimised tile rendering for mode 0 & 2 (for real this time). *Optimised all Z80 memory reads, one instruction and cycle shorter. *Optimised DAA opcode. *Optimised DEC opcodes. *Optimised SBC A/HL opcode. *Optimised one of the SRA opcodes. *Optimised CPI, CPD, CPIR & CPDR opcodes.
GBA的SMS和GG的模拟器..同样出自FluBBa 大师之手..近一年后,再次更新..做了很大的调整..由于本人无E-link卡带..所以不知道是否有此功能,有就更新一下..注意备份..玩的开心!
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0Mbits
原帖由 chenzhouc 于 2008-3-28 03:53 PM 发表 看了半天才明白过来,原来和平常讲的sms不是一回事情,呵呵 感谢分享
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